<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="CoalDumper" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

    <storeData>
        <name>AD45B</name>
        <specs>
            <power>589</power>
            <maxSpeed>50</maxSpeed>
        </specs>
       
        <image>AD45B.dds</image>
        <price>126000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>CATERPILLAR</brand>
         <category>FSMinersCreations</category>   
    </storeData>

    <base>
        <typeDesc>$l10n_typeDesc_wheelLoader</typeDesc>
        <filename>coalDumper.i3d</filename>
       <sounds filename="sounds/Coal.xml" />
        <size width="7" length="15"/>
        <components>
           <component centerOfMass="0 0.293 -3.647" solverIterationCount="10" mass="19250"/>
            <component centerOfMass="0 0.293 1.885" solverIterationCount="10" mass="13850"/>
            <joint component1="1" component2="2" node="joint" rotLimit="0 0 3" transLimit="0 0 0"/>
        </components>
        <schemaOverlay attacherJointPosition="0 0" name="LOADER" />
        <mapHotspot type="WHEELLOADER" />
    </base>

   <wheels>
        <wheelConfigurations>
             <wheelConfiguration name="Wheels" price="0">
                <wheels autoRotateBackSpeed="2.2">
                   <wheel  isLeft="true" hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0" restLoad="6.5" repr="WFL" radius="0.95" mass="0.9" width="0.72" initialCompression="50" suspTravel="0.1" spring="160" damper="190" />
                    </wheel>
                    <wheel  isLeft="false" hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0" restLoad="6.5" repr="WFR" radius="0.95" mass="0.9" width="0.72" initialCompression="50" suspTravel="0.1" spring="160" damper="190" />
                    </wheel>
                    <wheel  isLeft="true" hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0" restLoad="6.5" repr="WRL" radius="0.95" mass="0.9" width="0.72" initialCompression="50" suspTravel="0.15" spring="150" damper="180" />
                        
                    </wheel>
                    <wheel  isLeft="false" hasParticles="true" hasTireTracks="true">
                        <physics rotSpeed="0" restLoad="6.5" repr="WRR" radius="0.95" mass="0.9" width="0.72" initialCompression="50" suspTravel="0.15" spring="150" damper="180" />
                        
                    </wheel>		
                </wheels>
            </wheelConfiguration>	
        </wheelConfigurations>
    </wheels>

    
<speedRotatingParts>
        <speedRotatingPart node="0>9|3|0" radius="0.1"/>
        <speedRotatingPart node="1>4|4|0" radius="0.1"/>
        <speedRotatingPart node="0>9|4|0" radius="0.1"/>

    </speedRotatingParts>

    <articulatedAxis componentJointIndex="1" rotSpeed="26" rotMax="33" rotMin="-33" anchorActor="0"/>  
	
	 <enterable>
        <exitPoint node="exitPoint"/>
        <enterReferenceNode node="back"/>
         <characterNode node="playerRoot" cameraMinDistance="1.5" spineRotation="-90 0 90">
            <target ikChain="rightFoot" targetNode="player_RightFoot"/>
            <target ikChain="leftFoot" targetNode="player_leftFoot"/>
            <target ikChain="rightArm" targetNode="RightHandWheel" />
            <target ikChain="leftArm" targetNode="leftHand"/>
			 </characterNode> 
        <cameras>
            <camera node="outdoorCamera1" rotatable="true" rotateNode="outdoorCameraTarget1" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="5" transMax="35" translation="0 0 8" rotation="-17.5 180 0">
               <!--  <raycastNode node="cameraRaycastNode1"/>
                <raycastNode node="cameraRaycastNode2"/>
                <raycastNode node="cameraRaycastNode3"/>
                <raycastNode node="raycastNode4"/> -->
            </camera>
            <camera node="SuspeSeatCamera" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true" shadowFocusBox="shadowFocusBox"/>
        </cameras>
      </enterable>
	  
	   <suspensions>
        <suspension node="Suspe"               weight="150" minTranslation="-0.15 -0.2 -0.2" maxTranslation="0.15 0.2 0.2" suspensionParametersX="20 4" suspensionParametersY="5 1" suspensionParametersZ="20 4" />
        <suspension useCharacterTorso="true" weight="90" minRotation="0 -5 -5" maxRotation="0 5 5" suspensionParametersY="7 1" suspensionParametersZ="7 1" />
    </suspensions>

    <motorized>
        <consumerConfigurations>
            <consumerConfiguration>
                <consumer fillUnitIndex="1" usage="62"  fillType="diesel" />   <!-- usage is per hour at max load and max rpm -->
                <consumer fillUnitIndex="2" usage="3.0" fillType="def" />      <!-- usage is per hour at max load and max rpm -->
            </consumerConfiguration>
        </consumerConfigurations>
        <motorConfigurations>
            <motorConfiguration hp="589" price="0">
   <motor torqueScale="6.99" minRpm="850" maxRpm="2200" maxForwardSpeed="50" maxBackwardSpeed="25" brakeForce="29.9" lowBrakeForceScale="0.22" lowBrakeForceSpeedLimit="1">
                    <torque normRpm="0.45" torque="0.9"/>
                    <torque normRpm="0.5" torque="0.97"/>
                    <torque normRpm="0.59" torque="1"/>
                    <torque normRpm="0.72" torque="1"/>
                    <torque normRpm="0.86" torque="0.88"/>
                    <torque normRpm="1" torque="0.72"/>
    </motor>
     
                <transmission minForwardGearRatio="9.8" maxForwardGearRatio="250" minBackwardGearRatio="25" maxBackwardGearRatio="250" />
</motorConfiguration>
        </motorConfigurations>
        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                    <differential torqueRatio="0.5" maxSpeedRatio="2.0" wheelIndex1="1" wheelIndex2="2"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="2.0" wheelIndex1="3" wheelIndex2="4"/>
                    <differential torqueRatio="0.5" maxSpeedRatio="1.2" differentialIndex1="1" differentialIndex2="2"/>
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>
       <!--  <exhaustEffects>
            <exhaustEffect node="exhaustParticles" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.01 0.01 0.01 2.5" maxRpmColor="0 0 0 10" minRpmScale="0.05" maxRpmScale="1" xzRotationsForward="0 0" xzRotationsBackward="0 0" xzRotationsLeft="0 0" xzRotationsRight="0 0"/>
        </exhaustEffects> -->
        <motorStartDuration>1500</motorStartDuration>
 </motorized>

    <drivable>
        <sounds>
            <waterSplash template="WATER_SPLASH_01" linkNode="back" />
        </sounds>
        <steeringWheel node="1>6|9|5|0" indoorRotation="360" outdoorRotation="30" />
      </drivable>

   
<lights>
         <states>
            <state lightTypes="0" />
            <state lightTypes="0 1" />
            <state lightTypes="0 1 2" />
        </states>
        <realLights>
            <low>
                <light node="0>2|1|0" lightTypes="0" />
                <light node="1>2|0|0" lightTypes="1" />
            </low>
            <high>
                <light node="1>2|0|4" lightTypes="0" />
                <light node="0>2|1|0" lightTypes="0" />
                <light node="1>2|0|6" lightTypes="0" />
                <light node="1>2|0|3" lightTypes="1" />
                <light node="1>2|0|1" lightTypes="2" />
                <light node="0>2|4" lightTypes="2" />
                <light node="0>2|5" lightTypes="2" />
                <light node="1>2|0|5" lightTypes="2" />
                <brakeLight node="0>2|1|0"/>
				<reverseLight node="0>2|4" />
				<reverseLight node="0>2|5" />
                <!--light node="workLightFrontHigh1" lightTypes="2"/>
                <light node="highBeamHigh" lightTypes="3"/>
                <light node="backLightsHigh1" lightTypes="0"/>
                <brakeLight node="0>2|1|0"/>
                <turnLightLeft node="turnLightLeftFront"/>
                <turnLightRight node="turnLightRightFront"/>
                
                <interiorLight node="interiorScreenLight"/-->
            </high>
        </realLights>
        <defaultLights>
            <defaultLight shaderNode="0>10|0|1" lightTypes="2" intensity="120" />
            <defaultLight shaderNode="0>10|0|2" lightTypes="2" intensity="120" />
            <defaultLight shaderNode="1>5|6|0" lightTypes="2" intensity="120" />
            <defaultLight shaderNode="1>5|7|0" lightTypes="2" intensity="120" />
            <defaultLight shaderNode="1>5|1" lightTypes="2" intensity="120" />
            <defaultLight shaderNode="1>5|2" lightTypes="2" intensity="120" />
			
            <defaultLight shaderNode="1>5|0" lightTypes="1" intensity="50" />
            <defaultLight shaderNode="1>5|3" lightTypes="1" intensity="50" />
            <defaultLight shaderNode="1>5|4|1" lightTypes="0" intensity="20" />
            <defaultLight shaderNode="1>5|5|1" lightTypes="0" intensity="20" />
            <defaultLight shaderNode="0>10|0|0" lightTypes="0" intensity="5" />
		 </defaultLights>
        
        <brakeLights>
            <brakeLight shaderNode="0>10|0|0" intensity="100" />
        </brakeLights>
        <reverseLights>
            <reverseLight shaderNode="0>10|0|1" intensity="150" />
            <reverseLight shaderNode="0>10|0|2" intensity="150" />
        </reverseLights>
        <sounds>
            <switchLight template="SWITCH_01" linkNode="0>" />
            <turnLight template="SWITCH_TURNLIGHT" linkNode="0>" />
        </sounds>
        <!--beaconLights>
            <beaconLight node="beaconLightLeft" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/>
            <beaconLight node="beaconLightRight" filename="$data/shared/assets/beaconLights/lizard/beaconLight02.xml"/>
        </beaconLights-->
     </lights>

 <fillUnit>
		<fillUnitConfigurations>
			<fillUnitConfiguration>
				<fillUnits>
					<fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="diesel" capacity="400">
						
					</fillUnit>
					<fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="false" showInShop="false" fillTypes="def" capacity="60" />
					<fillUnit unitTextOverride="$l10n_unit_literShort" fillTypeCategories="bulk" capacity="45000">
						<exactFillRootNode node="exactFillRootNode" />
						<autoAimTargetNode node="fillAutoAimTargetNode" startZ="2.2" endZ="-4.0" invert="false" fillUnitIndex="3" startPercentage="25" />
					</fillUnit>	
				</fillUnits>
			</fillUnitConfiguration>
		</fillUnitConfigurations>
	</fillUnit>
	
	<fillVolume>
		<fillVolumeConfigurations>
			<fillVolumeConfiguration>
				<volumes>
					<volume node="fillVolumeShape" maxDelta="0.12" maxAllowedHeapAngle="15" fillUnitIndex="3" />
				</volumes>
			</fillVolumeConfiguration>
		</fillVolumeConfigurations>

		<unloadInfos>
			<unloadInfo>
				<node node="fillVolumeUnloadInfo" width="1.0" length="1.7" />
			</unloadInfo>            
		</unloadInfos>

		<heightNodes>
			<heightNode>
				<refNode node="fillVolumeHeightNodeBack1" />
				<refNode node="fillVolumeHeightNodeBack2" />
				<node node="effectNodes" baseScale="1 1 1" transAxis="0 0 0" transMax="0 0.5 0" />
			</heightNode>             
		</heightNodes>
	</fillVolume>

	<trailer>
		<trailerConfigurations>
			<trailerConfiguration>
				<trailer>
					<tipSide name="$l10n_info_tipSideBack" dischargeNodeIndex="1" unloadInfoIndex="1">
						<animation name="tipAnimationBack" speedScale="1.0" startTipTime="0.6" />
					</tipSide>                    
				</trailer>
			</trailerConfiguration>
		</trailerConfigurations>
	</trailer>

	<dischargeable>
		<dischargeNode node="dischargeNodeBack" emptySpeed="7800" fillUnitIndex="3" unloadInfoIndex="1">
			<info width="5.4" length="2.9" zOffset="0.4" />
			<effects>
				<effectNode effectClass="TipEffect">
					<effectNode effectNode="effectParticle" effectClass="ParticleEffect" />
					<effectNode effectNode="effectGrain" materialType="unloading" materialTypeId="1" fadeTime="0.6" extraDistanceNode="dischargeNodeBack" extraDistance="1.2" />
				</effectNode>
				<effectNode effectNode="effectSmoke" materialType="smoke" materialTypeId="1" fadeTime="0.6" />
			</effects>
		</dischargeNode>        
	</dischargeable>
	
	<animations>
		
		<animation name="tipAnimationBack">
			<part node="Tipper_0" startTime="0.5" endTime="14" startRot="0 0 0" endRot="-40 0 0" />
			
			<part node="effectNodes" startTime="0.5" endTime="14" startRot="4.724 0 0" endRot="40 0 0" />
			
			 <sound template="metalClose" startTime="0.01" volumeScale="0.3" pitchScale="2.8"/>
            <sound template="clackVar2" startTime="0.1" volumeScale="1" pitchScale="1.7"/>
            <sound template="latchSmall" startTime="0.1" volumeScale="0.15" pitchScale="2.0"/>
            <sound template="clackVar1" startTime="0.3" direction="-1" volumeScale="1.1" pitchScale="1.2"/>
            <sound template="clackVar1" startTime="0.2" direction="0" volumeScale="0.7" pitchScale="1"/>
            <sound template="metalOpen" startTime="0.3" direction="1" volumeScale="1.4" pitchScale="0.8"/>
            <sound template="sheetImp02" startTime="2" direction="1" volumeScale="1" pitchScale="1.3"/>
            <sound template="clackVar6" startTime="2" direction="1" volumeScale="1.3" pitchScale="0.8"/>
            <sound template="clackVar1" startTime="2.9" direction="-1" volumeScale="1.1" pitchScale="1"/>
            <sound template="clackVar5" startTime="0.1" direction="-1" volumeScale="0.8" pitchScale="1"/>
            <sound template="clackVar3" startTime="0.1" direction="-1" volumeScale="0.8" pitchScale="0.9"/>
		</animation>
	</animations>
	
	<powerConsumer ptoRpm="400" neededMinPtoPower="50" neededMaxPtoPower="50"/>
	
	<cylindered>
	
	 <movingTool node="Tipper_0" playSound="true" isConsumingPower="true">
               
               </movingTool>
		
        <movingParts>	
			 <movingPart node="TipperTubes" referencePoint="TipperTubeRef" referenceFrame="TipperTubeRef" isActiveDirty="true" maxUpdateDistance="30">
                <translatingPart node="MainTubesPunch" />
            </movingPart>
			 <movingPart node="hydraulicSteeringLeft" referencePoint="hydraulicSteeringLeftRef" referenceFrame="hydraulicSteeringLeftRef" isActiveDirty="true" playSound="false" maxUpdateDistance="40">
                <translatingPart node="hydraulicSteeringLeftPunch"/>
            </movingPart>
            <movingPart node="hydraulicSteeringRight" referencePoint="hydraulicSteeringRightRef" referenceFrame="hydraulicSteeringRightRef" isActiveDirty="true" playSound="false" maxUpdateDistance="40">
                <translatingPart node="hydraulicSteeringRightPunch"/>
            </movingPart>
			
		</movingParts>
		
		 <sounds>
            <actionSound template="hydraulicLayerTone2"   pitchScale="1.5" volumeScale="1.2" linkNode="TipperTubes"   actionNames="TRANSLATING_POS TRANSLATING_NEG" nodes="TipperTubes" fadeIn="0.1" fadeOut="0.05"/>
            <actionSound template="hydraulicLayerTone"    pitchScale="0.7" volumeScale="1.2" linkNode="TipperTubes"   actionNames="TRANSLATING_POS" nodes="TipperTubes" fadeIn="0.1" fadeOut="0.05"/>
		<!-- 	
			 <actionSound template="metalLowVar2"  pitchScale="1.0" volumeScale="3"   linkNode="tipper"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="tipper"/>
            <actionSound template="cylinderPunch" pitchScale="1.5" volumeScale="0.4" linkNode="tipper"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="tipper"/>
            <actionSound template="metalClose"    pitchScale="2.5" volumeScale="0.2" linkNode="tipper"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="tipper"/>
            <actionSound template="clackVar6"     pitchScale="1.0" volumeScale="1.0" linkNode="tipper"   actionNames="TOOL_MOVE_END_POS_LIMIT" nodes="tipper"/>

            <actionSound template="metalLowVar2"  pitchScale="1.3" volumeScale="2.0"   linkNode="tipper"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="tipper"/>
            <actionSound template="cylinderPunch" pitchScale="1.8" volumeScale="0.2" linkNode="tipper"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="tipper"/>
            <actionSound template="metalClose"    pitchScale="2.8" volumeScale="0.1" linkNode="tipper"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="tipper"/>
            <actionSound template="clackVar6"     pitchScale="1.8" volumeScale="0.5" linkNode="tipper"   actionNames="TOOL_MOVE_END_NEG_LIMIT" nodes="tipper"/> -->

        </sounds>
</cylindered>

    <wearable wearDuration="480" workMultiplier="5" fieldMultiplier="2"/>
    <washable dirtDuration="90" washDuration="1" workMultiplier="3" fieldMultiplier="2"/>
	
	<!-- <tensionBeltObject> 
        <meshNodes>
            <meshNode node="0>18" />
            <meshNode node="0>19" />
            <meshNode node="1>8" />
        </meshNodes>
    </tensionBeltObject> -->

   

    <foliageBending>
        <bendingNode minX="-1.3" maxX="1.3" minZ="-3.3" maxZ="-0.1" yOffset="0.7" node="back" />
        <bendingNode minX="-1.3" maxX="1.3" minZ="-0.1" maxZ="2.4" yOffset="0.7" node="front" />
    </foliageBending>

    <honk>
       <sound file="sounds/kenworth_horn.wav" innerRadius="18.775">
           
        </sound>
    </honk>
	
	<connectionHoses> 
	<localHose>
            <hose type="CABLE_BOUNDLE" node="hoseFLeft1" length="0.2" diameter="0.068" straighteningFactor="4" isWorldSpaceHose="true"/>
            <target attacherJointIndices="1" type="CABLE_BOUNDLE" node="hoseRLeft1" straighteningFactor="4"/>
        </localHose>
	<localHose>
            <hose type="CABLE_BOUNDLE" node="hoseFLeft2" length="0.2" diameter="0.068" straighteningFactor="4" isWorldSpaceHose="true"/>
            <target attacherJointIndices="1" type="CABLE_BOUNDLE" node="hoseRLeft2" straighteningFactor="4"/>
        </localHose>
		<localHose>
            <hose type="hydraulicIn" node="0>9|0|0|1|0" length="0.7" diameter="0.04" straighteningFactor="1" isWorldSpaceHose="true" />
            <target attacherJointIndices="0" type="hydraulicIn" node="0>9|5|2" straighteningFactor="0.5" />
        </localHose>
		<localHose>
            <hose type="hydraulicIn" node="0>9|0|0|1|1" length="0.7" diameter="0.04" straighteningFactor="1" isWorldSpaceHose="true" />
            <target attacherJointIndices="0" type="hydraulicIn" node="0>9|5|3" straighteningFactor="0.5" />
        </localHose>
	</connectionHoses>
	
	 <baseMaterial>
		<material name="tipper" baseNode="0>14|0">
			<shaderParameter name="colorMat0" value="0.9 0.9 0.9 1" />
		</material>
		<material name="rear" baseNode="0>10|1">
			<shaderParameter name="colorMat0" value="0.9 0.9 0.9 1" />
		</material>
		<material name="Front" baseNode="1>6|0">
			<shaderParameter name="colorMat6" value="0.9 0.9 0.9 1" />
			<shaderParameter name="colorMat0" value="0.9 0.9 0.9 1" />
		</material>
		<material name="REFLECT" baseNode="1>6|11|0">
			<shaderParameter name="colorMat0" value="0.9 0.9 0.9 1" />
		</material>
		<material name="wheels" baseNode="1>0|0">
			<shaderParameter name="colorMat1" value="0.9 0.9 0.9 1" />
		</material>
		<material name="interr11" baseNode="1>6|9|1">
			<shaderParameter name="colorMat0" value="0.9 0.9 0.9 1" />
		</material>
	</baseMaterial>

    <baseMaterialConfigurations useDefaultColors="true" price="300"  title="$l10n_body" >
		<baseMaterialConfiguration name="CAT" color="0.753 0.337 0.018" 	material="6"  	price="0"/> 
        <baseMaterialConfiguration name="CAT WHITE" color="0.674 0.674 0.674" material="6"/> 
        <baseMaterialConfiguration name="CAT WHITE REARL" color="0.674 0.674 0.674" material="32"/> 
		<material name="rear" shaderParameter="colorMat0" />
		<material name="tipper" shaderParameter="colorMat0" />
		<material name="Front" shaderParameter="colorMat0" />
		<material name="Front" shaderParameter="colorMat6" />
		<material name="interr11" shaderParameter="colorMat0" />
	</baseMaterialConfigurations>

    <designMaterialConfigurations useDefaultColors="true" price="300" title="$l10n_reflectors" >
        <designMaterialConfiguration  name="Reflector Green" color="0.84 1 0.27" material="20" />
        <designMaterialConfiguration  name="Reflector Red" color="1 0.01 0.01" material="22" />
	<designMaterialConfiguration  name="Reflector Yellow" color="1 0.6 0.001" material="21" />
	<designMaterialConfiguration  name="Reflector White" color="0.6 0.6 0.75 " material="20" />
	<designMaterialConfiguration  name="Reflector Orange" color="1 0.2 0.001" material="23" />
		<material name="REFLECT" shaderParameter="colorMat0" />
	</designMaterialConfigurations>
	
	 <designMaterial2Configurations useDefaultColors="true" price="300" title="$l10n_wheels" >
	       <designMaterial2Configuration name="CAT BLACK" color="0.03 0.03 0.03" 	material="6" /> 
		<designMaterial2Configuration name="CAT" color="0.753 0.337 0.018" 	material="6" /> 
        <designMaterial2Configuration name="CAT WHITE" color="0.674 0.674 0.674" material="6"/> 
        <designMaterial2Configuration name="CAT WHITE REARL" color="0.674 0.674 0.674" material="32"/> 
		<material name="wheels" shaderParameter="colorMat1" />
	</designMaterial2Configurations>
	
	
	
	<designConfigurations title="$l10n_Reflectors">
		<designConfiguration name="$l10n_Standard" >	
			<objectChange node="1>6|11" visibilityActive="false" visibilityInactive="false" />
			<objectChange node="0>14|6" visibilityActive="false" visibilityInactive="false" />	
			<objectChange node="0>14|7" visibilityActive="false" visibilityInactive="false" />			
		</designConfiguration>	
      <designConfiguration name="$l10n_With_Reflectors" price="450">	
			<objectChange node="1>6|11" visibilityActive="true" visibilityInactive="false" />
			<objectChange node="0>14|6" visibilityActive="true" visibilityInactive="false" />	
			<objectChange node="0>14|7" visibilityActive="true" visibilityInactive="false" />		
		</designConfiguration>				
    </designConfigurations>	

    
<i3dMappings>
  <i3dMapping id="back" node="0>" />
  <i3dMapping id="wheels_0" node="0>0" />
  <i3dMapping id="WRR" node="0>0|0" />
  <i3dMapping id="TyreRight_0" node="0>0|0|0" />
  <i3dMapping id="WRL" node="0>0|1" />
  <i3dMapping id="TyreLeft_0" node="0>0|1|0" />
  <i3dMapping id="cameras_0" node="0>1" />
  <i3dMapping id="outdoorCameraTarget1" node="0>1|0" />
  <i3dMapping id="outdoorCamera1" node="0>1|0|0" />
  <i3dMapping id="indoorCamera1" node="0>1|1" />
  <i3dMapping id="cameraRaycastNode1" node="0>1|2" />
  <i3dMapping id="cameraRaycastNode2" node="0>1|3" />
  <i3dMapping id="cameraRaycastNode3" node="0>1|4" />
  <i3dMapping id="shadowFocusBox" node="0>1|5" />
  <i3dMapping id="lights_0" node="0>2" />
  <i3dMapping id="workLights" node="0>2|0" />
  <i3dMapping id="backLights" node="0>2|1" />
  <i3dMapping id="backLightsHigh" node="0>2|1|0" />
  <i3dMapping id="turnLights" node="0>2|2" />
  <i3dMapping id="turnLeft" node="0>2|2|0" />
  <i3dMapping id="turnLightLeftBack" node="0>2|2|0|0" />
  <i3dMapping id="turnRight" node="0>2|2|1" />
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